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Videojuego para la seguridad alimentaria Harvest Day.

Abstract:

This article will present the design of the prototype of the Havers Day video game based on gamification for students in grade 11 in the city of Neiva, it is intended that this process will generate awareness in food safety as well as the responsible use and consumption of food. The creation of an application developed in Unity is related to gamification and elements involved in food safety. The application is a video game where you can interact with a main character and different elements, such as choosing the region you want to know and plant different fruits and vegetables and interact with elements of the level, this in addition to fun will provide the necessary information to know the processes of planting and proper use of it, so that later the player can apply such knowledge in planting.

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Educational Innovations and Technology

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Tesis de Pregrado