Videogames are a means of entertainment that emerged after the Second World War through developing playful programs starting with games such as chess, but during the 1960s it was the true emergence of modern videogames, which has not stopped grow and develop to this day. The commercial and labor potential of video games is high since they are an industry that, like cinemas, bookstores and television stations, offer a means of entertainment for people and that other media can use to connect with the public and mount advertising that Attract people not only to video games but also to other commercial products. The driving and English centers have taken advantage of videogames as a means of didactically exposing the knowledge required for their respective areas, these education centers offer through simulated environments (videogames) to facilitate the adaptability of people to certain events that They can occur in real life, both in a conversation and driving on public roads.