The present research aims to identify and characterize some skills in spatial visualization and communication that the closed circuit game develops with low vision students in the field of spatial reasoning, visualization and communication, consequently, the problem that is addressed and that guides The decisions of the group are guided by the following question: Which of the skills in spatial visualization and communication does the closed-circuit game play with low vision students? In this way, it is intended to make a pronunciation about the process of including this object and Mathematical component to the curriculum of basic and secondary education.