This research proposal presents the results of the work carried out using a gamified EVA as a strategy for emotional management in students of grade 405 of the María Inmaculada Educational Institution. The main characteristics of this group are the difficulties of coexistence caused by the lack of tools for emotional control, which translates into verbal and physical aggression. The research aims to highlight the importance of integrating technological tools in the classroom to support the socio-affective development of the participants. Ten students participated in this process and through their participation in the virtual environment Intemócion, they were able to achieve the objectives set in the study.