This document presents the design and implementation of a didactic proposal framed in the structure of a School Technology Activity (ATE) using a virtual robotics simulator with the aim of strengthening problem-solving skills in sixth grade students of the Escuela Normal Superior Nuestra Señora de la Paz. During the investigation, it was intended to validate the incidence of ATE in the processes of understanding the problem, conceiving the plan, executing the plan and examining the solution, which intervene when an individual wishes to find the solution to a problem.