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Propuesta para caracterizar el diseño de juegos corporativos, soportada en aspectos de la experiencia de usuario relacionados con la satisfacción en uso

Acceso Cerrado
ID Minciencias: ART-0000952265-8
Ranking: ART-GC_ART

Abstract:

In corporate games design – serious games focused on training or educating employees in an organization – the user must be taken into account throughout all the phases of the process of game development in order to achieve a user’s satisfying experience; while at the same time, the main goals in type of environment are achieved such as the learning of the employee. By virtue of described, a characterization based on the aspects of the user’s experience, which is related to the satisfaction in use, taking as a reference the ISO 25010 standard, is proposed. This paper presents a proposal to carry out a characterization of the corporate games from the user’s experience and guidelines for the design of corporate games which improve the user’s response and boost up their success.

Tópico:

Communication and COVID-19 Impact

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Información de la Fuente:

FuenteI+ T+ C- Investigación, Tecnología y Ciencia
Cuartil año de publicaciónNo disponible
Volumen1
Issue8
Páginas43 - 47
pISSNNo disponible
ISSNNo disponible

Enlaces e Identificadores:

Scienti ID0000952265-8Minciencias IDART-0000952265-8Openalex URLhttps://openalex.org/W3189069642
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