En el siguiente documento se da a conocer el proceso de desarrollo de un videojuego hecho en base a las necesidades de la Fundacion Esperanza Mariana, el cual sirve como refuerzo en el area de matematicas para sus estudiantes en los niveles: escolarizado, educativo y vocacional. La Fundacion Esperanza Mariana es una institucion que lleva mas de 26 anos funcionando como colegio municipal y se dedica a trabajar con estudiantes diversamente habiles de todas las edades, internamente separan a los estudiantes dadas sus destrezas, edades y ritmos de aprendizaje en diferentes niveles, dentro de los cuales trabajan los planes de estudio parametrizados por el plantel. Los estudiantes del nivel escolarizado reciben temas de preescolar, que hacen referencia a nociones espaciales, numeros, entre otros. Dentro del nivel educativo trabajan temas de transicion y en vocacional todo lo relacionado a los grados 3ro, 4to y 5to. A partir de la base de que los estudiantes del plantel olvidan facilmente lo aprendido en la fundacion debido a su falta de constancia, se genera la idea de hacer videojuegos que les refuerce las areas de estudio en donde mas presentan dificultad, matematicas es una de ellas; por ende, se realizaron diversas visitas a su lugar de aprendizaje y se identifico la manera en como ellos aprendian, ademas de sus destrezas y comportamiento frente a los computadores. Palabras clave: Videojuego, matematicas, cantidades, metodologia, Unity, capacidades diversamente habiles.. ABSTRACT In the following document, we present the development process of a video game made based on the needs of the Mariana Esperanza Foundation, which serves as a reinforcement in the area of mathematics for its students at the school, educational and vocational levels. Mariana Esperanza Foundation is an institution that has been functioning as a municipal school for more than 26 years and is dedicated to working with diversely skilled students of all ages. Internally, they separate students given their skills, ages, and rhythms of learning at different levels, within which they work the curricula set by the campus. Students at the school level are given pre-school subjects, which refer to spatial notions, numbers, among others. Within the educational level they work on transition issues and in vocational everything related to the 3rd, 4th and 5th grades. Based on the fact that the students on campus easily forget what they learned at the foundation due to their lack of perseverance, the idea of making video games to reinforce the areas of study where they have the most difficulty was generated. This and the unconditional help from the foundation were fundamental in the search for the behavior of the video game and the parameters that it carries with it so that it fulfills its purpose. Keywords: Video game, mathematics, quantities, methodology, Unity, diverse skills.