With the construction of media archeology free software, this text seeks to reflect on the reasons for its emergence and the threats it represents for creators not having control over the technologies used in the context of their creation projects. In addition, it examines one of the main characteristics that free software is supposed to have: the software used can be modified, can be studied and changes to the source code can be made, although, in practice, not everyone has the necessary skills to do it. This text is interested in the possible creative opportunities that can arise when designers, artists and creators stop being passive consumers of technologies for the exercise of their professional work. It also analyzes the problem of only adopting technologies and the importance of having more control over them, especially to adapt them to the specific needs in the creation processes. This text presents a critical stance on various aspects of the philosophy and the practical use of free software in the context of creation.