The objective of this paper is to design and implement pedagogical tools that allow teachers to intervene in difficulties related to basic learning devices (DBA), with a qualitative descriptive and explanatory approach. The results show the influence of motivation at school, since they are based on addressing the competition, that all students have the opportunity to obtain compliments and showing their learning, this when they had to write their self-evaluations and with the design of tests that They addressed all skills, from math, drawing, coloring, and matching. In the same way, it was applied when designing activities available to everyone but requiring effort, reflected in activities such as those of attention to coloring, when copying the drawings and those of mental agility, so this was addressed when presenting material with which students feel comfortable and interested in doing. In addition, the feedback, plans and suggestions that were given to the students for the solution of the activities are achieved in the relationship.