Mobile computing has become an indispensable element for human beings, being this a predominant work and entertainment tool like access to emails, event control, geolocation, social networks, chats, video games, etc. Different mobile solutions can now be found for end users, which are developed according to a set of parameters limited to the technology on which the device in question is controlled. This is why this article seeks to contextualize mobile development trends for the most representative platforms in the market such as Android with its tendency to DART language or GO and IOS with the refinement of its SWIFT language, in order to understand the possible improvements of These changes and different solutions for native and hybrid development.