In search of new tools that strengthen the teaching, have been used over the past years at various universities in Bogota, academic activities based on games, this techniques has been used as support process in teaching Industrial engineering. The results are the motivation and the change in students attitudes with some academic areas. It is for this reason, that is necessary to adopt a methodology to collect the experiences and practices carried out so far, using for this purpose a proposal based on cybernetics first order, relating such different criteria against ontological goals, epistemological and axiological collected during these practices.