Aplicación de una lúdica en el salón de clase para enseñanza de la ingeniería industrial. Caso ingeniería de métodos Applying ludic in the classroom when teaching Industrial Engineering. Case Engineering of Methods
If I hear, I forget; if I see, I remember; if I do, I learn (Chinese Proverb). This paper includes a classroom dynamic ludic based on activities like microworlds and how they are important for the social construction of knowledge and for the student learning. It proposes a pedagogical tool