Due to the high social impact of Web 2.0 technologies, the scope of Internet content co-creation on social network is nowadays being studied by organizations, especially in regard with developing communication channels with real and potential clients, the pursuit of new markets and business opportunities and the strategic IT management for innovation purposes. Among the co-creation traditional methods stand out the face to face technics and those performed on social networks at different places and times. Beyond informational systems design, social network co-creation can be potentially applied to a number of fields such as informational engineering education, market research towards the design of new products and services, e-commerce, among other fields in which social network user participation becomes a niche of external information of high value that organizations may take advantage from. This article displays the results of an experiment on educational domain that showed that by using social network co-creation technics and mobile devices the creativity of participants can be enhanced.