English This current study consists of a description of the use of games of chance and video games by the students, instructors and employees at Saint Bonaventure University, Medellin Branch and its relationship with the psychological dimension with variables like the following: difficulties in concentration, change in mood, physical discomfort, preference to games than to sports and preference to distension than to games; in this first stage, partial results in students are shown. For this, it was applied, in a first stage, a questionnaire to a