Introduction: The teaching development of computerized educational resources and materials is an increasingly common task; However, when these materials require the use of disruptive technologies such as Augmented Reality, the process is complicated, especially when there is no training in the programming area. Objective: This study aims to generate and make available to teachers, a methodological alternative for the development of computerized educational materials based on Augmented Reality technology. Method: For the study, a research and development methodology was used through a systematic literature review, for the identification of areas of opportunity around processes for the elaboration of educational materials, then a first methodological proposal was made using verification processes to through the development of two didactic materials, and validation through the expert judgment technique of the Software Engineering area to provide feedback on the methodological proposal built. Results: The research work generated a methodological framework, which aims to support teachers in the generation of Educational Materials based on Augmented Reality, through a simple and intuitive procedure, without the need to have programming knowledge or, failing that, work with a professional software developer prior to the implementation of high levels of interaction. Conclusions: According to the empirical verification and evaluation processes, it is possible to affirm that the phases adequately combine the technological and pedagogical aspects for the Development of Educational Materials based on Augmented Reality, regardless of the learning domain. As future work, the authors consider that it is necessary to work on the development of a high-level platform that considers the steps proposed in the implementation phase to provide a tool that assists teachers in the development of the Computerized Educational Materials based on Augmented Reality.