ImpactU Versión 3.11.2 Última actualización: Interfaz de Usuario: 16/10/2025 Base de Datos: 29/08/2025 Hecho en Colombia
Implementation of the STEAM method, through emerging technologies such as the metaverse, to motivate high school students to investigate and use technology to solve problems in their environment
This research project originates in the municipality of Sáchica -Boyacá, Colombia where the 30 participants were students at the school "Institucion Educativa Nueva Generacion". The vast majority of Sachica's people are dedicated to farming, mostly to the cultivation of onions and tomatoes, which is their main source of income. Due to the different climatic changes in this area, agricultural activity has decreased, causing shortages in these products.The majority of young people in the region hope to explore careers outside of the agriculture industry. Unfortunately, this reality reduces the workforce of people working the land. The purpose of this research was to give technological tools to students to help them seek solutions to farming problems and to reduce production losses, thus resulting in an increase in income. Several trainings were delivered implementing the STEAM method using microcontrollers to carry out intelligent control systems for greenhouses, weather stations, and automatic irrigation. The process of the different steps and systems, which captured the interest of the students, contributed to the technological and economic development of the municipality. This project used both quantitative and qualitative analysis with a questionnaire-based evaluation to assess student performance. The highest scores were in the areas of effort, tenacity, and skill acquisition. The highest score for project assessment was for its usefulness in solving problems.