Rationale: Studies warn about the increase in the prevalence of malnutrition due to excess, sedentary lifestyle, physical inactivity and the reduction of physical capacity in boys, girls and adolescents (NNA) (1). Therefore, a qualitative study was implemented based on the participatory action research method (IAP) to characterize the population participating in the "Program for the promotion of the enjoyment of healthy environments" with the purpose of formulate and implement actions of gamification applied to the nutritional education in NNA of the UPZ 19 and 71 of the locality of Suba Bogotá.