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An Immersive Virtual Reality Training Game for Power Substations Evaluated in Terms of Usability and Engagement

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Abstract:

Safety-focused training is essential for the operation and maintenance concentrated on the reliability of critical infrastructures, such as power grids. This paper introduces and evaluates a system for power substation operational training by exploring and interacting with realistic models in virtual worlds using serious games. The virtual reality (VR) simulator used building information modelling (BIM) from a 115 kV substation to develop a scenario with high technical detail suitable for professional training. This system created interactive models that could be explored using a first-person-perspective serious game in a cave automatic virtual environment (CAVE). Different operational missions could be carried out in the serious game, allowing several skills to be coached. The suitability for vocational training carried out by utility companies was evaluated in terms of usability and engagement. The evaluation used a System Usability Scale (SUS) and a Game Engagement Questionnaire (GEQ) filled by 16 power substation operators demonstrating marginally acceptable usability, with improvement opportunities and high acceptance (by utility technicians) of this system for operation training focused on safety in such hazardous tasks.

Tópico:

Virtual Reality Applications and Impacts

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Citations: 37
37

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Información de la Fuente:

SCImago Journal & Country Rank
FuenteApplied Sciences
Cuartil año de publicaciónNo disponible
Volumen12
Issue2
Páginas711 - 711
pISSNNo disponible
ISSNNo disponible

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