In this document it can be seen the methodology and the project’s principal functioning; it will be taken as main support the ESRB classification, who is the Entertainment Software Rating Board, this as the theoretical part. In software it was used MATLAB as principal tool, together to a TOOLBOX of MathWorks geometry recognition; thanks to this it was possible control the sale to underage people and even adults (because something videogames have restrictions for people under 21 years old), this control only works with the creator of this project there was a time limitation, but it is expected to be able to expand the ages recognition. Despite of article’s title “Video Games sale control” this one can be do a control more exhaustive of the products sale with age limitation.