New forms of learning, such as game-based learning, enable students to have a more meaningful educational experience and this concept, applied alongside that of new technologies such as the Internet of Things, offers new opportunities to improve teaching in the field of education. In this work, we analyze the initiatives already implemented within these two concepts and present the Orgatronics project, a videogame combining Game-Based Learning with IoT technologies for learning in the field of biology. Our proposal seeks to contribute to the exploration of these topics with the aim of innovating in learning by means of these technologies..