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Multimodal teaching, learning and training in virtual reality: a review and case study

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Abstract:

It is becoming increasingly prevalent in digital learning research to encompass an array of different meanings, spaces, processes, and teaching strategies for discerning a global perspective on constructing the student learning experience. Multimodality is an emergent phenomenon that may influence how digital learning is designed, especially when employed in highly interactive and immersive learning environments such as Virtual Reality (VR). VR environments may aid students' efforts to be active learners through consciously attending to, and reflecting on, critique leveraging reflexivity and novel meaning-making most likely to lead to a conceptual change. This paper employs eleven industrial case-studies to highlight the application of multimodal VR-based teaching and training as a pedagogically rich strategy that may be designed, mapped and visualized through distinct VR-design elements and features. The outcomes of the use cases contribute to discern in-VR multimodal teaching as an emerging discourse that couples system design-based paradigms with embodied, situated and reflective praxis in spatial, emotional and temporal VR learning environments.

Tópico:

Virtual Reality Applications and Impacts

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Citations: 155
155

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Información de la Fuente:

SCImago Journal & Country Rank
FuenteVirtual Reality & Intelligent Hardware
Cuartil año de publicaciónNo disponible
Volumen2
Issue5
Páginas421 - 442
pISSN2096-5796
ISSNNo disponible

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