The aim of this study was to investigate the Exergames as educational resources in order to equip future Physical Education teachers in their teaching practices.Used as a methodology called "pesquisação" held with a group of five graduate students who experienced the Kinect Adventures to the X-box 360 with Kinect.Because it is Teacher training, during and after the experience, the research group has listed the possibility of developing games through a repertoire of skills, abilities, and some competences; discussed elements of games that work with pedagogical aspects and found some didactics procedures to better realization the Exergames.It was concluded that the use of Exergames in Physical Education is possible and can be considered as an innovative and highly motivating resource in teaching and school learning process.