The DidacTIC project emerges as a proposal in the face of high levels of desertion in virtual education, and the latent need to develop citizen competencies in the Colombian context. It consists in the joint development of a platform developed as KMS that will extract information from the LMS and a motivational didactics tool based on gamification principles, designed to reinforce the teaching and learning process in the subject of citizen competencies. This document evidences the methodology applied to the design of the gamified tool.
Tópico:
Educational Games and Gamification
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3
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Altmétricas:
0
Información de la Fuente:
Fuente8th International Conference on Higher Education Advances (HEAd'22)