Serious Games applied to healthcare is expected to help in many treatments, with the advantage of being able to be applied in mass at low costs. The data management system for the treatment of patients with video games is based on the information produced by games that stimulate the executive functions of sustained attention, divided attention and selective attention for children between five and eight years. The article presents the architecture of the data management system, the front end modules, the interaction of the stakeholders with the system, and the data analysis features of the system. Over the preliminary data obtained with the system is applied descriptive analytics to determine the usability based on the degree of satisfaction and understanding of the objectives of the game by users. The system is developed in order to facilitate the work of physician for the treatments, bringing capacities of data analytics through secure management of the information generated.