ImpactU Versión 3.11.2 Última actualización: Interfaz de Usuario: 16/10/2025 Base de Datos: 29/08/2025 Hecho en Colombia
Implementation of a Social Constructivist Educational Model and a Significant Learning for the Development of Video Games for the Teaching of Colombia Caribbean Art
In this article, informatics and communication technologies (ICT) are used as a multimedia tool for the implementation of a constructivist social pedagogical model with significant learning. Through the development of a video game for mobile and PC platforms, for students to learn and know the history of art and culture of the Colombian Caribbean. Within this research it was found that the Caribbean population has little interest in the culture of their own environment, Due to the lack of educational institutions that considered the subject of arts as a relevant subject. In response to this the alternative of a didactic tool was taken to be used whether in the classroom or outside of it. This didactic tool lead us to the development of a video game that, without losing its playful essence, stimulates interest in the art of the Colombian Caribbean. Focused on a narrative, with the mechanical model of a RPG video game, which proposes to assume a role. Playing a character that has an interaction with artworks by important Caribbean artists.