This project aimed to analyze the influence of a learning environment mediated by augmented reality, implemented to strengthen the creative capacity for six students belonging to a technical educational institution in 2016, through the principles of the Design Thinking methodology. The research had a qualitative approach with a descriptive tendency within the design of a single case study. The learning environment included a series of activities congruent with the pedagogical proposals for creativity. In the implementation sessions the students were sensitized about the use of augmented reality and the creative process. The results show the improvement of the creative abilities of the participants in 87% of the creativity percentile according to the Torrence Test. The augmented reality contributed to the students being motivated in the process of exploratory design and curiosity and teamwork were fostered with a common goal.