The objective of the study is to design a video game as a technological tool to favor the cognitive processes of children in early childhood. The methodology corresponds to a qualitative research of descriptive type with an instructional design model ADDIE that takes into account: analysis of the learning needs, training objectives, memories appropriate to the purposes of the learning processes, content and activities development, low levels of structural difficulty. Favouring the operation functions by elements applied in the design of the video game, the child organizes, associates, identifies, and improves the capacity of concentration, orientation and the spatial notion. In the future is expected to implement a detailed analysis for the strengthening of cognitive abilities, improving the structuring of elaborate sentences required to make their social interaction in the context towards the recognition of objects, figures and colors from the abstraction of linguistic symbolism. It is recommended to continue research that includes broad samples, as well as objective tests for the evaluation of the cognitive pattern, increasing the number of video game sessions to determine the effects of ludic in the virtual reality of learning.