The present work gives a description of the experiment of the research seed under the strategy of the center SENA Girardot Investigates PLUGIN in the adaptation of popular Colombian games in a video game. The deduction and starting point of the nursery is that the game is a container of the cultural features of a region and an effective tool for the learning processes. Initially, a representative compilation of popular Colombian games was made to analyze its feasibility of development in the scenario of electronic devices, three of them were chosen through the generation of debugging matrices that defined the group and from there was written The script and the construction of the characters. The general contribution is the development of a methodology for the design of video games that was built and adapted to the needs that arose.