Abstract:
The results about developing of the problem solving with LEGO© Serious Playo (LSP) are shown. This activity was carried out with freshmen students from the Business Administration School at the Pontificia Bolivariana de Bucaramanga University (UPB). Every group was divided into two teams using the LSP, opposed group used a traditional work methodology. The findings showed that those teams used LSP had a increased amount of problems and solutions to give to them rather than those used the traditional methodology. These findings demonstrate that LSP methodology is workful for learning process promotion not only at the business environments but in education settings.
Tópico:
Educational Games and Gamification