This article is focused on the development of a prototype of social tourism network, under a non-relational storage engine called Neo4j, including an implementation of an architecture developed specifically for this prototype, which provides a structure that allows the organization of code using triad of classes, with well-defined responsibilities, allowing the interaction between client and server layers. In the final part of this project performance and stress tests are performed, which lead to receive proper response times by non-relational engine on the prototype of social network.