The book addresses a variety of ways in which the pre-millennial discourse on cyberspace has interfered with long-standing beliefs around the notions of knowledge, life and progress. It includes analyses of virtual and evolutionary architecture, digital libraries, computer games, augmented reality and science fiction. The main argument of the book considers the manifold expressions of cyberspace as a projection of cultural panic that needs to be reframed in a renewed understanding of the relationship between the virtual/possible and the actual/real.