Finding common solutions to recurring design problems or creating computer programs is one way to improve communication between designers of software products and multiple users. Nowadays, one of the practices used to find these solutions is through patterns, which have their origin in architecture and have been used since the 90s in the software world. Still, it is not easy to decide which of the existing patterns are more appropriate for use in videogames design, so that it can contribute to the ease of use of videogames. For this reason, this paper presents a proposal to obtain a set of interaction patterns focused on ease of use, which are related to the design of videogames supported in Smartphones. This, from gathering information about interaction patterns of traditional software and entertainment software.