The lack of social simulation models that meet all requirements suggested to support decision making in public or private community service is a problem. This phenomenon is managed by building MSSIN, an agent-based model. This solution, first proposed a generic model for BDI agents, using methods such as fuzzy logic and Q-learning in their decision-making mechanism, based on the main concepts of the sociological theory of Bratman. Then, build a model of social interactions and apply general and specific contexts concepts present in the studied societies.