In this paper is described the process that should be done for developing a interactive tool for supporting the musical learning specifically on how to play a flute on its basics. This device has two main stages, the first one takes over the teaching part and guidance to the student by an software interface and the second one has the responsibility of captured how is being played the flute using a pressure sensor and reflective transducers. With this example is expected to contribute in research and implementation of teaching devices around the world.